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3d dot game heroes block defense strategy
3d dot game heroes block defense strategy













3d dot game heroes block defense strategy

There are a few problems that aren’t intentionally added. There are also some very nice lighting effects, such as a bloom off of your fully powered up sword, and the candlelight inside dungeons. When you defeat enemies, they explode into little pixels, which is a nice touch, and also very well animated. The whole game plays in 60FPS, and there’s no slowdown whatsoever, something I’m thankful was left behind in the 80s.

3d dot game heroes block defense strategy

There are little introductory movies before fighting bosses that show off just how well everything moves. There’s actually quite a robust 3D engine at work, which shows good rotation and scaling between the character, boss and scenic models. With that said, still shots don’t tell the story. It’s not meant to look good, at least not in still shots. Furthermore, due to the highly pixelated nature of everything, getting close up to certain characters causes everything to separate, meaning it’s hard to tell at certain times what you’re looking at.

3d dot game heroes block defense strategy

Everything is specifically pixelated, which is never going to result in a technically beautiful game. In terms of pure aesthetics, 3DDGH doesn’t get the job done. The whole *point* of the game is to mix old-school 2D charm with today’s technology.

3d dot game heroes block defense strategy software#

We’re not talking War and Peace, but considering what the game is trying to be, it works.īy the sheer nature of what From Software is trying to pull off, the graphics aren’t going to be attractive at first glance. The plot also has no real twists it’s straightforward all the way through. There are other NPCs as well, though they don’t give hints so much as walk around being witty. Your character is given a Navi-like fairy to act as your guide and confidant, and considering it doesn’t actually speak, it works better than its inspiration, if only because I don’t have to hear “HEY! HEY! LISTEN! HEY! LISTEN!” every five seconds. For what it’s worth, the plot drives the game just fine. You play a descendant of the Legendary Hero, and after finding the Legendary Sword in the back of the kingdom, are asked to retrieve the orbs, save the world, and if you happen to spot Princess Iris along the way, could you kinda save her?Īt first glance, this seems extremely simplistic, but this doesn’t stray too much from the source material most Zelda games didn’t have an outstanding, Xenogears level plot, either. In that span of time, the king of Dotnia, after finding out that people were no longer coming to his kingdom, declared that people weren’t interested in 2D worlds anymore, and renovated his entire world in 3D (which is shown by a 2D world literally being turned into three dimensions, with giant pixel trees and buildings popping up). After killing the Dark King, a dark orb was formed, which was stolen by someone wanting to take over the world. The story is that the legendary kingdom of Dotnia had their six orbs stolen by the Dark King, the Legendary Hero went to retrieve them with the help of the Six Sages, who formed the Light Orb with the six orbs. I’ve heard people try to argue that this shouldn’t really be considered “PS3 Zelda“, but what else can we call it when the developers give us no other choice? While this is definitely a loving homage to not only Zelda but all retro games that we’ve grown up with, there comes a point when “love” turns into “restraining order”, and 3DDGH crosses that line a bit often.

3d dot game heroes block defense strategy

While it’s a decent fangame of Zelda, that’s all 3D Dot Game Heroes (henceforth known as 3DDGH) is: a fangame. If that isn’t the most revealing foreshadowing I’ve ever done, I don’t know what is. “Look at us! We use old-school sprites, and we just made a reference to a popular old game! We’re cool! YOU HEAR US!? WE’RE COOL!” Are we really so desperate for nostalgia over time long past that we’re willing to continue to revisit those times, without even putting up the facade of innovation? What is “New Retro”? It’s when a game makes a huge deal out of being retro, but does it in a way that makes a big show of slapping its own back. Though I’m one of the biggest retro freaks on our staff, I am not a huge fan of this New Retro craze going on.















3d dot game heroes block defense strategy